Jun 27, 2007, 07:31 PM // 19:31
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#81
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Desert Nomad
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PvE and casual PvP (ie option 2) is the most appealing to me. I might actually be interested in PvP if it wasn't populated by the more... fervent PvP players.
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Jun 28, 2007, 12:49 AM // 00:49
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#82
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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I like how all the PvE'rs just say to the PvP community to get over it and find a new game. Just remember how much you all would bitch and cry like little schoolgirls if Anet went to PvP over PvE. It's unfair to tell us that we should just leave and stop bitching because, YOU WOULDNT DO THAT. Don't tell people to do that which you yourself would'nt.
Alot of the PvP community LIKES this game and want to keep playing, why should we get shafted? GW was started as a game that had competitive PvP in it. How can you shaft all the loyal customers that bought it for that reason?
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Jun 28, 2007, 06:14 AM // 06:14
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#83
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)
Simply because an all PVP MMO would not hold the interest of players for a long time. All successful MMO's today are PVE based with casual PVP.
It isn't to say I don't like PVP, i do and it is a good addition to any rpg or mmo but to make it a focal point of a MMO would be a huge mistake.
On the brighter side of things we do know that GW2 will have World PVP and Structured PVP so I am glad PVP is not forgotten
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Jun 28, 2007, 06:47 AM // 06:47
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#84
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by Miral
That's what guild wars seemed to be at first. A PvE storyline game with PvP available on the side. But then the tournaments started, and with it, excessive balance worries... PvP should be more of a mini-game. It should be what you do when you are in between PvE missions, waiting for allies to catch up, or when you only have a short time to play... PvE game with Consensual Duels and Scattered Arenas ftw.
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Whoa. Try not to exaggerate with your attempts at funniness, you!
I take it you haven't been around since the release of GW?
The basics were already PvP-focussed, why else have all playable characters in the game had a level cap of 20? And the lack of end-game content at the time also shows the focus towards PvP. Heck, you even get to PvP before you leave pre-searing, and had to do a PvE achievement (ascension) to get to ToPK...
PvE was mainly to attract more players, but ANet obviously wanted people to get to the real stuff afterwards (PvE-only skills were only added in NF as a further PvE-isation of the game), though the community got extra's like Sorrow's Furnace, and later, the Elite Missions.
ANet tried to shift the game towards PvP as well in Factions (AB's and Aspenwood/Quarry for PvE'ers), it's up to you if you consider those modes a success or not;to me, the Quarry says it all, and I think alot of PvE'ers mainly do AB's to get amber, control a town, or farm a title. Not for the sake of PvP.
Quote:
Originally Posted by Hamanaqua
If I were to hazard a guess, I'd say that the kind of video game player drawn to PvP plays games like SOCOM, HALO and Unreal Tournament. Fantasy gaming geeks tend to get themselves immersed in setting (graphics) and story and such. Not much more to PvP than kill them before they kill you (well no, there is some strategy to) but it's not epic. GuildWars pushes towards epic with large maps and stunning scenery.
I play for PvE. I've done PvP for fun when I didn't have enough time to invest in doing a quest or mission. To each their own. I'm sure there will be plenty of new PvP styled games out there for the PvP players who "leave" guildwars. Just hope they don't charge a monthly fee.
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Ok, go play WoW. It's more PvE-focussed, it's all about developing your character, something you can't really do as well in GW with that nasty level cap.
And don't oversimplify PvP. I can call PvE 'just ramming a bunch of buttons (as a nuker, mostly consecutive buttons for a standard skill pattern since it'll be enough to kill the kind of mob each and every time) to kill dumb AI that attacks the nearest thing to them, where difficulty is arranged by giving the mobs special skills or adding environmental effects.'
I largely agree with Longasc, and will opt for the 6th choice if this trend continues.
PS: My preference would be PvP (but no cow crap like HB's, nor rank emotes for HA), with PvE as an extra... but full with motivators to do PvP (rare items that can only be obtained through PvP, for example [Crystallines, Dwarven Axes, etc.])
But I do opt for the removal of PvP-related titles. PvP achievements can be shown in some other way (armor and weapons for PvE chars, perhaps)
But Longasc his view is more likely, so I guess I can toss away this dream.
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Jun 28, 2007, 06:57 AM // 06:57
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#85
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quite simply, there are alot of MMOs. Guild Wars PvP was a somewhat more unique factor - remove that concept entirely, and what makes the game better than any other? GW PvE is smaller and relatively lackluster in comparison to games that focus on it.
Quote:
Originally Posted by Hamanaqua
Just hope they don't charge a monthly fee
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For anyone putting a great deal of time into the game, cost is not an issue. I'd rather pay a fee and have a game that is actually good.
Said 6 before. Say 6 now still.
__________________
And the heavens shall tremble.
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Jun 28, 2007, 08:18 AM // 08:18
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#86
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Avarre
For anyone putting a great deal of time into the game, cost is not an issue. I'd rather pay a fee and have a game that is actually good.
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Then consider me quite relieved that you're not involved with it's creation. Personally, I'd rather have both a great game and no monthly fee. Ya know, kinda like what we got going on right now. They've done it before, they can do it again, ye of little faith.
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Jun 28, 2007, 08:50 AM // 08:50
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#87
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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What is pvp?
I can live perfectly fine with PvE only - especially if they will include and again refuse to fix something like Aspenwood.
BUT if they can make it work - PvE + Aspenwood-ish battles FTW!
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Jun 28, 2007, 11:37 AM // 11:37
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#88
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Ascalonian Squire
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i would go for 2 with a separate game for pvpers i am tired of constsant nerfing for the whining pvpers.
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Jun 28, 2007, 11:56 AM // 11:56
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#89
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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Quote:
Originally Posted by hudahalamei
i would go for 2 with a separate game for pvpers i am tired of constsant nerfing for the whining pvpers.
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[WHINE]ZOMG!!, I hate anet, how could you possibly nerf SF, I can't kill mobs in 10s anymore, now it takes like 12s WTF!!! Damn PvPers ruin all my fun.
Oh, and the 1 and 2 buttons stopped working on my keyboard, anyone any ideas??[/WHINE]
Back on topic, i'd go for option 3, with option 4 in second place.
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Jun 28, 2007, 12:10 PM // 12:10
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#90
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/
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2 for me thx...
although I would like the PvP part to have to have HUGE SLAUGHTERfests instead of the rather limited size arenas/ABs we have now.
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Jun 28, 2007, 12:11 PM // 12:11
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#91
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Ascalonian Squire
Join Date: May 2007
Guild: Team Chaos Theory
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if the possibility to unlock armors/weapons trough pvp is implemented from the start to GW 2 i would choose 4
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Jun 28, 2007, 12:20 PM // 12:20
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#92
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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As much as i like the PvP of option 3 due to its difficulty of attaining in some aspects I would go for option 2
I mainly play PvE, so need that, and I like PvP thats not as stressful and easy to get into, so its the obvious choice for a player like me
While i do often place HvH and HA I do not play as much as the others as HvH requires an ability to build teams, something i dont do a lot of lol, and HA is somewhat elitist at times
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Jun 28, 2007, 06:02 PM // 18:02
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#93
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Nights Watch [Crow]
Profession: Mo/
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6.
ANet screwed up PvE with loot farming, so no doubt they're gonna screw up GW2's PvE. And it seems to me that the majority of the PvEers will get their way and banish GvG/HA forever, so... There isn't really a point in buying it.
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Jun 28, 2007, 08:29 PM // 20:29
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#94
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Yea...I am a bit saddened by the amount of PvE only players saying PvP players should "find another game".
Have you ever considered that Guild Wars was BUILT FROM THE GROUND UP as a PvP game? If you don't believe me, go ask any of the Anet founders. Its even quoted from multiple sources.
After the game came out, they realized that PvE became more popular and far more profitable, even though they made the game to be a unique PvP game. Thus, I can 99% guarantee that Guild Wars 2 will be mostly PvE based with PvP taking a back seat (no matter what they say). That is why people are comparing it to WoW before it is even released...they don't mean it will be exactly like WoW, but it will probably follow the model and add on new stuff.
Thus, I still vote 6 until proven otherwise.
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Jun 28, 2007, 11:38 PM // 23:38
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#95
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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I know people go absolutely nuts when I say this but what MAKES the game is PvE... the story is the thing... "please excuse my butchery of that lol"
PvP is a big draw don't get me wrong, and I like that they have provided a PvP only option for the people that want only that. but lets face it folks, thats only 15% of the game at best. the other 85% is PvE based on some story, and that is where the majority of the time you spend in the game exploring, farming, upgrading, equipping, and unlocking will happen. And if it was not for all the missions and story elements in each expansion / chapter, most would not bother getting it. see what I mean? thats what makes the sell... There really has not been much added to PvP since Factions. More skills and 1 hero battle area, yea. and Factions added alliance battles. so that something, but look how small of content that represents... What sold the game for us was the promise of a continuing PvE Story with lots of mission quest content to keep us all busy playing for a while longer. then once you go through that and have taken a break from the original content for a while That too feels like new when you come back to it again on a NEW character build. that what makes GW interesting right there.
Now the PvP element is fantastic IMO, but it has issues as well. Many people left PvP with the changes to hall of heroes. many more are not happy with rage quitters in RA. and still more want a true 12vs12 PvP in AB again, and not 3 random groups of 4. But these are all hashed out issues already. I was there with the other early beta testers playing PvP and loving it in the beginning, and your absolutely right thats all it was was PvP, thats what it was built on. the game evolved into what it is now for better or worse. That can't really be undone now, we can either play what we enjoy or move on. But I think what has proven successful at all times is Adding new PvE content has resulted in more sells then anything else. New lands to explore, new missions to complete and new quests to accomplish will always be the thing that gets people buying expansions, or chapters, or new versions of the game... Thats what keeps it new and fun. I really do not think anyone can argue that...
I think PvP needs to meet PvE more... alla City of villains / city of heroes style... Have there be True persistent areas that one side can fight the other on a huge scale and make it part of the PvE story in the process. That is what I think GW2 will eventually evolve into. Getting back to its roots with PvP but still providing the stuff that sells with PvE in expansions.
OK and a PS: the only mistake Anet made really was heroes and henchmen at all in the game. We all understand What they wanted to do ... but in the end THAT is what added the farming Grind requirements that is perceived atm. Not anything else... this game is made to be played with others. its was never meant to be a single player game. But that is what the farmers turned it into. Add to that the consistent Perceived need to farm to make money. again NOT TRUE AT ALL. nothing in this game is worth over 100k Nothing... With a little and I mean LITTLE effort and just Playing the game enough stuff drops that is more then enough for any player to make a good character with. That is what Anet has said from the beginning with giving us collectors and max levels and everything else. GRIND is NOT Necessary. But if you CHOOSE to do it for whatever reason you can. and as far as money goes, if you just go through and play the game every mission will yield a few plat at least once you sell off all your drops and such. And on occasion you get something really nice that either you can keep or you can opt to make a little extra money with it on the trade market. If you like that kind of thing. But do not expect something that is "RARE" every time you go into a mission in normal mode... Hence the classification of RARE. having something drop every mission makes it COMMON and it should not be worth much should it? so there you go.
Any player can get by and play the game WELL with blue collector weapons, or Purple drops. with no problem at all. Heck one of my best pulling bows was a white that I upgraded over time, until I found a nice green that was its equivalent. So its not a Necessity at all to have all green items or all gold items to play this game. it just is not... That was how Anet always planned it. It was never about the goodies, it was about the playing...
Last edited by =HT=Ingram; Jun 29, 2007 at 12:05 AM // 00:05..
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Jun 29, 2007, 01:58 AM // 01:58
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#96
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by =HT=Ingram
I know people go absolutely nuts when I say this but what MAKES the game is PvE... the story is the thing... "please excuse my butchery of that lol"
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That's a varying opinion. To alot of players, and quite simply, to the majority that are good at the game, PvE is uninteresting. PvE wasn't anything new or special - it was a platform in the original game to develop the idea of Guild Wars PvP. Both tombs and GvG were mentioned in the storyline, and it's clear that PvE was meant to lead into them.
Quote:
There really has not been much added to PvP since Factions. More skills and 1 hero battle area, yea. and Factions added alliance battles. so that something, but look how small of content that represents...
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I don't think there is anyone who PvP's seriously who would think the continual implementation of new content into a PvP setting was a good thing, after the effects of Factions/Nightfall. PvE can be continually expanded, the equivalent development for that in PvP is not new content, it is balance tweaks with occasional small expansions.
Quote:
Yea...I am a bit saddened by the amount of PvE only players saying PvP players should "find another game".
Have you ever considered that Guild Wars was BUILT FROM THE GROUND UP as a PvP game? If you don't believe me, go ask any of the Anet founders. Its even quoted from multiple sources.
After the game came out, they realized that PvE became more popular and far more profitable, even though they made the game to be a unique PvP game. Thus, I can 99% guarantee that Guild Wars 2 will be mostly PvE based with PvP taking a back seat (no matter what they say). That is why people are comparing it to WoW before it is even released...they don't mean it will be exactly like WoW, but it will probably follow the model and add on new stuff.
Thus, I still vote 6 until proven otherwise.
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Agreed. The emphasis on PvP has decreased because it is more profitable to, for lack of a better word, farm the market that likes bashing mobs.
__________________
And the heavens shall tremble.
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Jun 29, 2007, 02:22 PM // 14:22
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#97
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Lion's Arch Merchant
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PvE all the way!
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Jun 29, 2007, 02:28 PM // 14:28
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#98
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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PvE. PvP bores me to tears.
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Jun 29, 2007, 02:31 PM // 14:31
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#99
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Furnace Stoker
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I've never set foot in HA, except for maybe.. a year ago.. I didn't like it from the start. But things like AB, Aspenwood, those are my current pass times... So...
(2) for me.
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Jun 29, 2007, 03:33 PM // 15:33
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#100
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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For the way I play,
2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)
is my style.
But the Pve / Unranked Pvp and an "structured" separate PVP that looks to be the way GW2 is set up suits me fine as well.
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